The players are sitting at a table in the corner of the crowded inn, sipping their ale and discussing their next move. They are a band of rugged adventurers, well-known in the area for their skills and bravery. Suddenly, a young couple approaches them, standing awkwardly at their table.
“Excuse me,” the man, Max, says nervously. “We couldn’t help but overhear that you are seasoned travelers. We were wondering if you could help us with a small problem we’re facing.”
The players eye the couple suspiciously. “What kind of problem?” one of them asks gruffly.
“We need to get to Skåne, but we fear we are being followed,” the woman, Elsa, explains. “We have heard that you are the best in the business at discreetly transporting people and goods. We are willing to pay you two Marks for your services.”
The players exchange glances, weighing the potential danger and reward of accepting the couple’s offer. After a moment, they nod in agreement.
“We’ll do it,” the leader of the group says. “But you must tell us everything. Who are you, and why are you being followed?”
Max and Elsa exchange a worried look before Max speaks. “We can’t tell you our full names, but you can call us Max and Elsa. We are in danger, but we can’t say from whom. All we can say is that we are being pursued by retired mercenaries who are trying to kidnap us.”
The players nod, understanding the gravity of the situation. “We’ll do our best to keep you safe,” the leader assures the couple. “But we must be prepared for anything. Do you have any weapons or means of defense?”
Max shakes his head. “We have nothing but the clothes on our backs and the two Marks we promised to pay you. We are at your mercy.”
The players nod, standing up and gathering their weapons and gear. “We’ll leave at first light tomorrow,” the leader says. “In the meantime, we’ll keep watch over you and make sure you’re safe.”
The group spends the rest of the night in the inn, taking turns standing guard and watching for any signs of the mercenaries. The next morning, they set sail on their cog boat, heading towards Skåne. However, just as they are about to leave the harbor, the mercenaries attack.
The burly men storm into the inn, brandishing their weapons and shouting for Max and Elsa. The players spring into action, drawing their swords and engaging the mercenaries in a fierce battle. The innkeeper, Helga, screams and cowers behind the bar, while the other patrons scatter and run for cover.
Gunther, the old sailor, joins the fray, wielding a rusty cutlass and showing surprising agility for his age. The fight is intense, but the players and Gunther are skilled warriors and they quickly gain the upper hand. The mercenaries, despite their experience, are no match for the players’ and Gunther’s coordinated attacks and superior weapons. One by one, the mercenaries fall, until only a few are left standing.
“Surrender now and we’ll spare your lives,” the leader of the group says, his sword pointed at the remaining mercenaries. The mercenaries, realizing they are outnumbered and outmatched, drop their weapons and surrender.
The players continue on their journey to Skåne, keeping a wary eye out for any further threats. As they navigate the Baltic Sea, they can see a small, sleek ship following them in the distance. It is flying the flag of the Hanseatic League, indicating that it is a trading vessel. However, as it gets closer, the players can see the glint of cannons on its deck, and they realize that it is not a friendly ship.
A cannon fight ensues, but the players are able to outmaneuver the Hanseatic ship and continue on their journey to Skåne. When they finally reach their destination, Max and Elsa thank the players profusely and hand them their promised payment. The couple disappears into the crowded streets of Skåne, their ultimate fate unknown.
The players return to the inn in Stralsund, where they are greeted warmly by Helga. She thanks them for their bravery and assistance, and offers them a hearty meal and a comfortable bed for the night. The players accept gratefully, happy to rest after their ordeal on the sea.
As they sit down to eat, Gunther, the old sailor, approaches them with a proposition. “I couldn’t help but overhear your story,” he says. “You’re a brave bunch, and I could use some help on my next voyage. What do you say, lads? Are you up for a bit of adventure?”
The players exchange glances, grinning at the thought of another exciting journey. “We’re always up for a challenge,” the leader of the group says. “
The Ballad of Max and Elsa
We set sail on the morning tide,
With Max and Elsa by our side.
The wind was strong and the sea was rough,
But we braved the storm and faced it with stuff.
We fought off foes and braved the fight,
On our journey to the distant Skåne height.
Through cannon fire and treacherous waves,
We proved our worth and gained a sailor’s fame.
We are the crew of the sturdy cog,
Defenders of the weak and strong.
Our swords are sharp and our hearts are true,
We are the brave adventurers, through and through.
This adventure was written by the AI ‘ChatGPT’. No editing was done.
The images were generated by the AI ‘Midjourney’. No post editing was done.
This adventure is 100% AI made.