Everyone is a winner (2019)

Everyone is a winner. If you didn’t enter the Amber Zone Opening contest, you still got 11 new Amber Zones to enjoy.

All contestants not in the top three will get a $10 gift certificate at DriveThruRPG.

The winner and the top three has already been presented. Below is a list of the other entries.

WelbrookFriz sent us the entry Foster Welbrook .

“An engaging main antagonist in a distinct setting with a couple of options for the PCs to approach the problem” Jono

“Friz creates another great Amber Zone. But the competition was even harder this year” BeRKA

Suitcase of troubleSteve Stein wrote the entry Suitcase of Trouble.

“Flexible scenario that can be started on any world; it reminds of the film “It’s a Mad Mad Mad Mad World” – a mad pursuit of some object that attracts more and more attention to the PCs. Gives the Referee plenty of options to through obstacles at the players.” Jono

“A adventure with great ideas. The referee will have to balance the information the players get, so they know enough about what is going on. Steve’s wife Ivy made a great cover image for this Amber Zone” BeRKA

Spaceship Big PhilLibrary Bob sent, Burn the Philadelphia! and Dr Aardmore I Presume.

“Dr Aardmore I presume – the potential for an investigation as well as travel/combat in competition with rivals is a solid adventure.” Jono

“Burn the Philadelphia! is a very complicated situation that forces the PCs to find a complicated solution.” BeRKA

Asteroid MiningAlex Treacher wrote The Spoils of War.

“An interesting set-up that sounds routine until the complication is sprung on the PCs. By “reverse escape” I mean NPCs using the PCs to escape instead of the PCs escaping. There are also non-combat options available to the PCs.” Jono

“Space combat, Lots of NPCs, Looting and lots of fun” BeRKA

Timothy Collinson sent us Medivac! and Rue nee Curios.

“Rue Nee Curios – very evocative setting with well-developed characters – the Baron (stroke chin) and the Baron (stroke cheek). An interesting take on being able to ‘save the bad guys’ as part of the rescue should you want. Also an intriguing background story The Grey Messengers that will assist play directly as well as help the setting. Great setting with a device (The Grey Messengers) that both communicates background information while becoming a point in the plot (potentially)” Jono

“Medivac! – a routine hospital visit becomes an adventure. The players will learn that they are never safe from ideas like this.” BeRKA

“Some of the ideas for Rue Nee Curios were thought up by an AI. Timothy refined those ideas.” BeRKA

CarloJames wrote the Amber Zone Passage for Carlo.

“I like how this rescue doesn’t have to be guns-blazing but can be about investigating his disappearance.” Jono

“A classic rescue mission that can go wrong in so many ways.” BeRKA

The top three 2019

The top three in the Amber Zone 2019 Contest are:

  1. A Shot (and a beer) In the Darkby Mark Suszko
  2. Oceans Dirtsideby Alegis Downport
  3. Research Double-Crossby Marcus Maxiumus

We have already presented the winner.

Second place (and $60) goes to Alegis Downport.

Two comments:

“An interesting twist to the penetrate-the-base-and-steal-the-thing scenario: provides PCs with a moral decision to make, and general chaos for lots of interesting encounters and tension.” Jono

“So many things going on and so many things that may go wrong. The players would have a great game if the referee let them survive until the end” BeRKA

Oceans Dirtside

Oceans_Dirtside_Image.jpg – copyright Alegis Downport 2018. Taken whilst on holiday visiting Pendennis Castle in Falmouth, England.

Third Place (and $40) goes to Marcus Maxiumus.

Two comments:

“An interesting take on a rescue mission with three parties involved and the PCs needing to talk their way out of conflicting parties where both parties are not clearly ‘enemies’ and could be working together.” Jono

“Great in style, interesting ideas. Military action and rescue.” BeRKA

The winner is (2019)

We have a winner! The winner of the Amber Zone Contest 2019 (and of $101 at DriveThru) is Mark Suszko with A Shot (and a beer) In the Dark.

Two comments:

“Very evocative setting in The Belt; I immediately thought of The Expanse. I love the character Gramps and his muddled memory. Strong character development and setting that will directly impact game play” Jono

“The referee can do a lot with this Amber Zone. It can be a great one-shot adventure or the beginning of a campaign. The style of this Amber Zone matches the best classic ones.” BeRKA

Asteroid Mining

All Contest Entries have now been posted – 2019

All Contest Entries of the Amber Zone Contest – 2019 have now been posted. There are the 11 entries. Which one is your favourite?

  1. Foster Welbrookby Friz
  2. Suitcase of Troubleby Steve Stein
  3. A Shot (and a beer) In the Darkby Mark Suszko
  4. Burn the Philadelphia!by Library Bob
  5. The Spoils of Warby Alex Treacher
  6. Dr Aardmore I Presumeby Library Bob
  7. Oceans Dirtsideby Alegis Downport
  8. Research Double-Crossby Marcus Maxiumus
  9. Medivac!by Timothy Collinson
  10. Passage for Carloby James
  11. Rue nee Curiosby Timothy Collinson (and AI)

AMBER ZONE: Rue nee Curios

Players’ Information:

A close relative of the PCs, a key NPC employee of theirs, or perhaps even one of the PCs who has not made the gaming session has gone missing on a world with a very low Law Level. The subject has fallen foul of gang customs and is being held in a highly secure location in the city of Torgan. Unfortunately, several gangs in the area are essentially at war with other and internecine conflict is ongoing and brutal.

Contacting any relatives of the subject is a bad idea as that will draw them into conflict with the gang, called The Barony of Torgany, run by two shadowy figures known as the Baron and the Baron. (If the two need to be distinguished, it has become the practice of gang members to refer to the first with a two fingered stroke of the chin representing his goatee and the second via a stroke of the cheek representing his sideburns). Two distant relatives of the imprisoned character, the Grendel brothers, are members of a gang that is in alliance with the Barony but are not involved in the current situation. They could potentially be allies, however, if they could be contacted.

The PCs arrive in the city on Day 185 of the present year, a day of festivity, feasting and fireworks. They have had a lengthy wait for the owner of the cargo they’ve shipped in an ancient stone and wooden house deep in the swamps close to the city of Ruie. Now they realize the cargo owner is the heir of the Barony gang and is intent on killing the imprisoned character as part of a plan to replace the elderly Baron and Baron. After a tense encounter, the PCs now know where the prisoner is being held (a villa in Rue nee Curios – a leafy old-fashioned street known for its antiques dealers) and that he or she may be killed imminently. The PCs have access to a safehouse in the city that is unknown to any of the gangs.

The Grey Messengers:

On a world where there are few laws and few government institutions of any kind regulating life, some basic functions of ordinary living would be difficult. A swift, secure and stable postal service is one such function. On this world the solution is an organization known as the Grey Messengers. They are trusted, impartial and ask no questions. They carry messages, packages and data; go anywhere; see everything; see nothing. They work for payment or payment in kind if they need a service of some sort. They may be any age, gender, or species.

They are also known for their ability to procure equipment of any kind, legal or illegal, and possibly of any tech level – for a price of course. They ask no questions and will deny any involvement of illegality.

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