Players’ Information:
A backwater world with a breathable atmosphere and a population of several million is dealing with a decades-long civil war. Due to the remoteness of the settlements, much of the conflict has been marked by sharp raids with few set battles. One cobbled together militia group has managed to capture a corporate research facility on a remote island. They have contacted the corporate leadership in the hopes of obtaining a decent ransom.
The corporation has decided to meet the demands of the militia and they are sending hard currency, medicines and food in exchange for the researchers and their data. A 200-ton free trader, the SS Damocles, was dispatched and quietly intercepted by the opposing side just as it exited hyperspace. The PCs are being hired to pilot the free trader to the research station, using the codes and protocols provided to them by the captured original crew. The military of the backwater world all have a distinct look and accent, so off-worlders are essential.
With the cargo removed from the trader the PCs are masquerading as the corporate crew now in isolation. They will be joined on their journey by a reinforced platoon of (28) troops. (There will be a O1 in command, an E9 and an E5 in the command section; additionally, 5 squads of 5 troopers comprising of an E4 and four E1’s make up the rest of the raiding party). These should be equipped as regular soldiers according to the Tech Level of that warring planet.
The PCs will pilot to the regular docking pad of the facility and simply stay out of the way. The O1 in command has orders to minimize damage to the facility and after the threat has been neutralized gather the researchers and their data for extraction back to the main military base where the mission started.




