AMBER ZONE: Burn the Philadelphia!

The preferred setting is a pocket empire, or other smaller multi-system polity. The names can be easily changed to fit a 3I setting.

Part One: The Setup

Players Information: The PCs must have ship operation skills. They are approached by a Captain Sakamoto of the Star Kingdom Navy, with an offer of a dangerous but very valuable mission. The captain will not give any details until the PCs agree to take the job and sign the Star Kingdom Secrets Act. He explains only that the Kingdom needs a ship and crew not connected with the Navy. Once they are signed on, Captain Sakamoto explains the mission. If the PC group has a ship, they can use it, OR operate a second hand freighter, the Match (400 ton, 40+ years old) which the Navy acquired.

The Star Kingdom is engaged in a war against the Dominion. This war has tied up most of the SK navy forces, which has given non-state actors more ability to attack Kingdom shipping. The mission will not directly involve the war. Their destination is the Tabraz system.

Tabraz is a backwater system and near barbarism. They build no ships, but buy or steal them from the neighboring systems. The planet boasts a large population and a society that encourages piracy. Raids against them provoke yet more piracy and attacks on civilian shipping. The Tabrazians do not scruple against attacking anyone not a Tabrazian.

Tabrazian raiders have scored their first big victory against Star Kingdom forces in the region; they captured a Star Kingdom Sloop of War with its crew of 47 starmen. The sloop Philadelphia (known as “Big Phil”) is now in the Tabraz system, probably at the orbital starport. The Tabraz orbital port is known to have many, many armed satellites defending it.

The Navy does not want to admit that they lost the ship, as this would weaken the Kingdom’s morale – they are at war, after all. Nor do they want to risk the Tabrazians being able to put it into service. Up until now, the Raiders have only gotten older civilian ships, lower tech with normal civilian firepower. The Philly is a TL-15 warship with all kinds of modern weaponry and nuclear missiles. The PCs are hired under the Secrets Act so that no Navy ship will be risked, and the Navy might be able to keep this embarrassment a secret, if the mission should fail.

Before the Raiders have a chance to exploit this prize, the Navy is sending in a team to recover it. The PCs ship will insert the Navy team into Tabraz space, and get them close enough to the Philadelphia to board it, overwhelm the Tabrazian crew and make their escape. If escape is not possible, the Navy team has orders to spike the drive and destroy the Philadelphia to keep it out of Tabrazian hands. Either result is a success, and the Navy will pay the group Cr 200,000 for their part in the mission. Alternately, the PCs may take the secondhand freighter as payment. It will be handed over free and clear with official Star Kingdom documentation.

The strike team is 12 Marines, armed to TL-15 and wearing BD. Included with their gear is a short range radio jammer that should keep the locals aboard ship from sending or receiving any messages, including sounding an alarm. The team leader is Captain Sakamoto.

Spaceship Big Phil
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AMBER ZONE: The Outer Limits

Players’ Information:

The PCs have arrived in the Adabicci system (Lunion 0204, A-57189A-B), traveling down the Spinward Main. While conducting routine inquiries at the Adabicci starport, they are approached by a representative of the Adabicci Astronomical Union, a semi-professional scientific organization. They wish to charter the PCs ship for an in-system recovery operation.

Over a century ago, the AAU helped to sponsor the production and launch of a remotely controlled probe that would explore the outer planets of the system. The outer planets consist of a small gas giant and a number of airless cold planets that were only briefly surveyed by the Scouts, and quickly deemed not suitable for colonization.

The historical spacecraft, one of the first produced on Adabicci, and really not much more than a sensor cluster, was lost within the first decade of its flight – the radio stopped responding, and it was concluded at the time that the probe had fallen into the gas giant. Recently, the AAU spotted a small moving object that their much more advanced detection equipment has identified as the old probe. It is now far past the orbit of the last planet in the system, and is drifting outwards towards the Kuiper Belt. The astronomers ask the PCs to go out and retrieve it, saying it may have useful survey data, but it also an object of historical significance. They offer payment of Cr 500,000 to recover it. The patron group will keep in regular radio contact with the PCs ship during the voyage.

Pia

Image from NASA – Public Domain

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AMBER ZONE: Aid and Comfort

Location: Ralhe (SM/Five Sisters 0731) E-424574-8 Ni

Players’ Information:

Ralhe is a small world with little to recommend it except some surface mineral deposits. The very thin, tainted atmosphere requires respirator/filter masks, and most of the ground is covered in permafrost. It is not on a trade route or X-boat route, but it gets enough visitors to maintain the economy of its three competing states: Rahlhiem, Torrijo, and Klinghoff. Within the last year the three states have conducted a slow-burning brush war consisting of raids and incursions with few pitched battles.

The patrons are the head men of the town of Chatham, in a backwater region of the nation of Klinghoff. For the last two years, Dr. Amanda Stonehouse has been working in Chatham, a town in the hilly backwoods of Klinghoff, as an unmercenary physician. She does not charge anything for her medical expertise – she sees it as her religious duty to give aid and comfort to the poor. With the war going on in the main part of the country, the town of Chatham has been neglected by the national government, and left mostly to its own resources, so Dr. Stonehouse’s work is deeply felt and greatly appreciated. The locals all speak well of her.

Ten days ago, Dr. Stonehouse was kidnapped by an unknown group. The region has its share of bandits, but the locals can’t say for certain who has her or where she is. Local law enforcement has few resources to spare to search for her. The townsfolk who have gone into the hills to look for her have returned empty-handed, wounded or not returned at all. Anyone in Chatham can tell the PCs about the abduction: a truck roared into town, men ran into the clinic, grabbed the doctor, hustled her into the truck and drove off. A few people tried to pursue, but were dissuaded with gunfire.

Three days ago a ransom demand was delivered to the town leaders, with ‘proof of life’ of the good doctor; and a threat of her execution in just a few days if the ransom is not delivered. Unfortunately, the Klinghoff government is too busy with the war to offer any assistance. The parish priest, through his bishop in the capital, has reached out to the interstellar community for help.

Wilderness

Chatham Hills – Image from Pixabay – Public Domain

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AMBER ZONE: Sinking Ship

Players’ Information:

While on a stopover at Rech (Lanth 0502 D9957AA-6), the PCs receive a message on the local emergency frequency from Honus Burk, Administrator for the Starport Authority. He is seeking immediate assistance from all the starships in port, citing Imperial laws requiring assistance to vessels in distress.

An ocean-going vessel, the SS Laurentic, has foundered several hundred kilometers offshore, and no other water craft are in the immediate area to respond. The SPA is calling anyone with a flight-capable craft especially contra-gravity vehicles and small craft to render assistance; rescuing passenger from the ship or from the water, and transporting them back to land. Any crew that signs up and provides six hours of assistance will receive a 50% discount on refueling at the starport, and one week’s berthing fees will be waived.

Sinking Ship

Image from wikimedia – Public Domain

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The Mansion

AMBER ZONE: A Hostile Takeover

Player’s Information:

The PC’s are contacted by a business factor on Kubotoa (A-764854-D), looking for a small team to infiltrate a mansion. The Board of Directors of the Singletary Corporation, LLC, have a problem. The CEO of the corporation has been out of touch for weeks, and hasn’t been seen in person in months. He was always reclusive, but this is the longest he’s ever been gone. The corporation is facing a financial crisis occasioned by the CEO’s absence & non-leadership. The Board has voted the CEO out, but the local law requires that he be present at the company offices to handle the transfer of power.

The CEO’s last known whereabouts is his mansion at the edge of the city, which sits in a secured, walled compound. The PCs are hired to deliver the CEO to the company offices. They are authorized, as contract employees, to employ all necessary force to secure the CEO unharmed and bring him to the offices. The mansion is technically corporation property so they are not trespassing. The Board requests that the building itself be damaged as little as possible, but expect some damage as the CEO had installed numerous security measures without advising the Board; he was known to be very concerned about his personal security. Payment will be Cr 10,000 per man, plus any hospital expenses. Excessive damage to the mansion will be deducted from the pay.

The Mansion

The Mansion – Image from wikimedia – Public Domain

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