AMBER ZONE: Foster Welbrook

Players’ Information:

The characters are on a TL 4 or 5 world that is currently in the throes of a protracted civil war. Both sides have brought in off-world mercenaries to bolster their forces, and the Imperium has enforced a ban on the importation of advanced weaponry and technology since the beginning of the conflict in an effort to keep it from escalating further.

While the characters are off the Starport extrality, they approached by a respectable-looking (though somewhat haggard) gentleman who introduces himself as Foster Welbrook. “My sincerest apologies for being so forward,” he says, “but time is of the essence now, so I must get straight to the point. When this war broke out, one of its first battles was fought near my house. My family and I were subjected to the horrors of warfare as front-row spectators. After the battle was over and the armies had moved on, I resolved to move to a place where the war would not find us again.

“As you can plainly see, I am a man of means. Since the winds of war can blow ill on one’s investments, I liquidated them and converted the currency into quantities of valuable commodities – gold, silver, gemstones – that I have kept hidden in my home. The war has raged for several years now and shows no signs of ending soon, but I have kept both my family and my legacy safe – until now.

“Two weeks ago, forces of the two great armies formed their lines against one another on the opposite sides of a river, with the small town in which I had made my family’s new home between them. I only barely managed to escape with my family in a small boat in the middle of the night, and even then, the pickets of both sides fired upon us! Word has reached me that there will be a new rebel offensive within the next three days. The legacy must be recovered before then, as the rebels have the unsavory reputation of looting anything of value that their soldiers may find.

“I would have brought my valuables into the Starport extrality, but the federal government has been known to confiscate or heavily tax such items. That is to prevent their being used to hire mercenaries or purchase arms and supplies for the rebels.

“In order to help protect my legacy, I have employed a holographic camouflage unit from off-world. I had to ‘bend’ some laws to bring it through Imperial customs, but soldiers have quartered in my house on several occasions during the war, and I prefer not to take any chances. It has worked well enough before, but only for a night at a time. I left it on when I fled my house and its power cells will only last another day or two at most.

“I beseech you to aid me by recovering my family’s legacy from the house! While I have nothing to pay you with now, I will give to you one-tenth of its total value, should you successfully recover it all.” Based on his inventory of that legacy, 10% would be somewhere between Cr70,000 and Cr120,000.

Welbrook

Mr Welbrook

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AMBER ZONE: Big Dam Heroes

Introduction:

This scenario is designed to slot into any existing campaign. It should be set on a world with a breathable atmosphere, a liquid hydrosphere, and a relatively low population (perhaps only a few thousand inhabitants). The starport should be basic (ideally a class D or E port). At the time of the scenario there are very few ships within the system.

Most of the worlds’ population lives in a settlement that forms part of the surface port facilities. The starport is located within a broad valley in the foothills of an ancient mountain range.

Players’ Information:

While the PCs are in town (perhaps while negotiating with a cargo broker or enjoying the local cuisine) a powerful seismic tremor strikes the region.

Earthquake!

For a few moments everything becomes unnaturally still and silent, then a deep rumbling and shuddering begins. The din builds to a crescendo and continues for long terrifying seconds. The ground sways and shakes, cracks appear in walls, masonry falls from above, and all around is a bewildering din of heavy crashes and crunches and stifled cries. A cloud of blinding, choking dust engulfs everything.

Diving under hard cover (such as a table) or getting into the open will help reduce the chances of injury, as will personal armour. Tests against strength or dexterity or even brawling skill (to represent dodging) might be required to achieve such a feat. Even plain luck might be needed. The violent shaking and falling debris prevent anything else being done.

And then the quake fades away.

The dust settles to reveal a disaster zone. Ruined buildings jut skyward, smoke hangs in the air, collapsed walls block streets, and rubble and debris covers destroyed vehicles. The injured and dead lie where they fell. Ragged and dust-caked individuals shamble around while others crouch and stare and cry.

Big Dam

The Dam – © Ade Stewart

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AMBER ZONE: The Outer Limits

Players’ Information:

The PCs have arrived in the Adabicci system (Lunion 0204, A-57189A-B), traveling down the Spinward Main. While conducting routine inquiries at the Adabicci starport, they are approached by a representative of the Adabicci Astronomical Union, a semi-professional scientific organization. They wish to charter the PCs ship for an in-system recovery operation.

Over a century ago, the AAU helped to sponsor the production and launch of a remotely controlled probe that would explore the outer planets of the system. The outer planets consist of a small gas giant and a number of airless cold planets that were only briefly surveyed by the Scouts, and quickly deemed not suitable for colonization.

The historical spacecraft, one of the first produced on Adabicci, and really not much more than a sensor cluster, was lost within the first decade of its flight – the radio stopped responding, and it was concluded at the time that the probe had fallen into the gas giant. Recently, the AAU spotted a small moving object that their much more advanced detection equipment has identified as the old probe. It is now far past the orbit of the last planet in the system, and is drifting outwards towards the Kuiper Belt. The astronomers ask the PCs to go out and retrieve it, saying it may have useful survey data, but it also an object of historical significance. They offer payment of Cr 500,000 to recover it. The patron group will keep in regular radio contact with the PCs ship during the voyage.

Pia

Image from NASA – Public Domain

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AMBER ZONE: Saving Fluffy

Players’ Information:

The PCs are heading outbound from their starport when they are contacted by the disabled lab ship SS HAWKING. The head scientist by the name of Ammat Hassad who on board requests the PCs help him retrieve some important flora and fauna in a nearby backwater system before they have to evacuate their temporary laboratory/outpost on the planet’s surface. His university-funded outpost is located on an isolated island in the tropical zone and the cyclones common in that area would imperil his fellow researchers and their research work alike. His lab ship’s Hyperdrive Motivator is broken and a replacement part is still weeks away. He needs transport to this destination, they need to retrieve the six scientists and their samples and leave long before the replacement part arrives. He will pay for the fuel, the cargo space (Cr. 3000/ton) and passage for him to the outpost, and for the seven of them to return. For every successful sample brought back to his lab, the PCs will also receive a bonus of Cr. 100/animal and Cr. 50/plant.

Sex

Fluffy – Image from Wikimedia – No known copyright restrictions

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AMBER ZONE: Send in the Clones

Players’ Information:

The PC’s are approached by a well-dressed gentlemen aged in his mid-50’s. He introduces himself as Armand Morgan, majordomo and confidant to his lordship, Frederik, the Marquis de Bonneville – well sort of. You see the actual Marquis was killed in a re-entry burnout on his personal small craft as he was returning to his estate a few years ago. Armand was aware that the Marquis had purchased a life insurance policy ten years ago where, in the case of an accidental death, his salvaged DNA would be reanimated. If there was no DNA to salvage (as it was in this case), an additional DNA sample was taken, placed in cold storage and would be available as a Plan “B”. Welcome to Plan B.

The Marquis had become suspicious in his later years that someone was trying to kill him. He had a wafer chip inserted in the back of his cranium and he would download his memories each and every night on to alternating chips. He also had a decent amount of money secretly stored away that only Armand would know about and be able to access. Always his faithful servant, Armand grabbed the memchip from the day before to his death to be secretly appropriated for later use. Armand was fired within a year of his lordship’s death by the Marquis’ wife, Julia. Since her husband’s death, she has laid claim to her late husband’s lands and wealth, in order to continue to raise her two sons and daughter. According to Armand, all three children have been placed with other family members, or have been sent to boarding school. Julia has taken on a young lover by the name of Leopold and has been living the high life after she did her obligatory year of mourning.

Armand is convinced that Julia did something to the ship to have it lose control. He needs help to get his lordship his lands back and help find out what actually happened to the Marquis those three years ago. He has contacts back on their homeworld who are willing to reopen the crash investigation and he has retained a trusted lawyer to help him regain his lordship’s property as its rightful owner. Armand will offer the PC’s Cr. 5,000 per PC per month (over twice the normal rate) as bodyguards to the Marquis. He will pay for all fuel and goods consumed along with an additional Cr. 250,000 if their mission to restore the Marquis is achieved.

The Clone

The Marquis – Image from Wikimedia – Public Domain

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