This adventure is suitable for characters with access to a ship (owned or part-owned by party member(s), although leasing a ship for the mission is also possible). It will work well for self-motivating parties, but should a character have a “fixer”-type NPC contact, this person may recommend or help arrange the mission.
Ship operation skills will be necessary. At least one character should be a competent engineer or salvage expert; thereafter players’ preferred mix of combat/non-combat skills. There are opportunities for shooters, talkers or doers to exercise their skillsets. The characters will need to be on neutral or better terms with the government/military.
Referees may wish to tailor participants, locations and vessels to fit with an ongoing campaign; alternatively, it can be left wholly abstracted (i.e. ‘them’ and ‘us’). Rules references are to Mongoose 2nd Edition but use with any edition is appropriate.
The war still wages, and the front line has moved deeper into enemy-controlled space weeks ago. The area behind the lines is scarred by war, on planetary surfaces and in system space, littered with wrecks of both sides.
The most valuable, sensitive or useful parts of the wrecks have been salvaged by the military, the rest – scraps and pickings – are left. It’s not worth the time and money and resources of the military to recover everything, so that opportunity is given to wreckers, professional vultures. They pay a fee to the right to turn up and salvage what’s left; that money goes into the war effort and maybe a bit to rebuild the devastation wrought by it. The value of the salvage covers the fee and more, with a bit of luck.
Having arrived in-system a few hours ago and been verified as holding a legitimate salvage license, the defense boat on watch at the jump point transmitted the co-ordinates of several wrecks.