The end of the Subsidized Merchant County Wexford proved tragic for its crew and passengers. Not only did the ship misjump by nearly 13 parsecs, but there was also a horrible accident upon entry into the destination system. The ship exited jump space within .75 planetary radii of the major planet of the system, and the Type R starship collided with a local small craft almost instantaneously. The local craft was destroyed, with all hands aboard being lost. The County Wexford nearly broke in two. Injured crew and passengers scrambled for rescue balls and the County Wexford’s Ship’s Boat, while the pilot gave her life in exchange for buying time for the others as she struggled to control the crippled starship.
In view of the tense local situation, the unfortunate and unavoidable accident was perceived as an attack, or even an act of terrorism by the locals on the dying colony. Several rescue balls touched down safely, albeit with injured crew. The Ship’s Boat landed intact some distance away, but the only crewman aboard died of his injuries shortly after landing, leaving only 6 severely injured passengers aboard. The crew attempted to regroup using their survival radio equipment, but it quickly became clear they were wanted by the locals for perpetrating a “heinous act of terrorism”. There are virtually no government or laws on the planet, which should be cause for concern among the crew.
The crew agreed to meet at a specified location, switch off their own beacons to avoid detection, and proceed onward as a group toward the beacon of the Ship’s Boat, which repeatedly transmitted “GK GK GK from Papa Tango One-Niner” on the voice and data emergency frequencies for a few minutes until going silent. The rest of the crew has a fairly certain fix on the Ship’s Boat at that time. To further complicate matters, several crew members are injured, and a small sea separates the players from their destination.
From there they might be able to make their way to the Scout Base in the Ship’s Boat, (provided it is still functioning…) where they might plead their case to the Imperials. It can be assumed that the inhabitants are also monitoring the distress frequencies. Hopefully the players can reach the small craft before the locals do.