Category Archives: Adventure

AMBER ZONE: A Hostile Takeover

Player’s Information:

The PC’s are contacted by a business factor on Kubotoa (A-764854-D), looking for a small team to infiltrate a mansion. The Board of Directors of the Singletary Corporation, LLC, have a problem. The CEO of the corporation has been out of touch for weeks, and hasn’t been seen in person in months. He was always reclusive, but this is the longest he’s ever been gone. The corporation is facing a financial crisis occasioned by the CEO’s absence & non-leadership. The Board has voted the CEO out, but the local law requires that he be present at the company offices to handle the transfer of power.

The CEO’s last known whereabouts is his mansion at the edge of the city, which sits in a secured, walled compound. The PCs are hired to deliver the CEO to the company offices. They are authorized, as contract employees, to employ all necessary force to secure the CEO unharmed and bring him to the offices. The mansion is technically corporation property so they are not trespassing. The Board requests that the building itself be damaged as little as possible, but expect some damage as the CEO had installed numerous security measures without advising the Board; he was known to be very concerned about his personal security. Payment will be Cr 10,000 per man, plus any hospital expenses. Excessive damage to the mansion will be deducted from the pay.

The Mansion
The Mansion – Image from wikimedia – Public Domain

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AMBER ZONE: A Walk Through the Valley

Player’s Information:

Planet Melpomene (C-5437B7-9, Red Zone) is entering its second year of a civil war between the repressive central government and a coalition of rebel groups, which has some foreign backing.

The Melpomenian government is a non-charismatic dictatorship, under Premier Alcazar, that is somewhat efficient, repressive but not brutal, and indifferent to religion as long as they pay the taxes.

The rising rebellion (the Freedom and Justice Party) claims to be democratic, having several ideological camps under its umbrella. The rebel leaders claim to be neutral towards religion, but several of the sub-groups are accusing the Church of endorsing and collaborating with the old regime. They are targeting Christian parishes for ransom, seizure and destruction.

Government forces are too tied up with fighting a war to protect the Christians, which they never cared about in the first place. Some government forces are reportedly claiming the Church is supporting the rebellion and carrying out punitive strikes.

The Archbishop of Longmire, a neighboring world, has learned that the PCs are an honest and honorable crew, and seeks to charter their ship. He asks that they go to Melpomene and find the local Archbishop, Konstantin. The situation has gotten dangerous enough to warrant withdrawing him from the planet until the war is over. Most of the world’s Christians have gone into hiding, and Bp Konstantin knows where the sanctuaries are. The Archbishop of Longmire is able to offer a success-only contract for Cr 20,000 to each crew member who participates in the rescue mission. Part of the contract stipulates that the crew must avoid the use of deadly force, even when protecting the Archbishop.

The Valley - Image from pixabay. Public Domain
The Valley – Image from pixabay. Public Domain

Continue reading AMBER ZONE: A Walk Through the Valley