Players Information:
Whilst sat at a bar in between jobs, the players are contacted by a rich business man named Kalas Henderson, whose daughter Annalisa is currently resident on another world. Annalisa wanted to study the political situation there as it was very similar to a number of historical records dating from early Terran history and its proximity to her homeworld made this an easy option to better her studies. The world (named Thebis) has been classified as amber zone planet, due to the two powerful superpowers pitched against each other and a ‘cold war’ that has been running for a number of decades. It’s tech level is equivalent to the Terran late 1980’s (tech level 7). Microcomputer technology is just becoming affordable for the home, but a four-year stint of military service is mandatory for all citizens reaching the age of eighteen. Use and possession of all firearms are banned by civilians (law level 9).
Both of the two major nations on the planet, Shakorev in the north and Vaalnarn in the south have both rejected Imperial contact and the scout service advised intervention should be proceeded with caution. Therefore though there is a limited space to surface activity, the two ‘warring’ nations have become quite insular and all their efforts are directed at each other, rather than off-world.
It has been reported however through the Traveller News Service that after many years of posturing, both have started a conventional war by invading each other’s territories. The war has gone on for a few weeks until Vaalnarn has made a breakthrough assault and is driving its forces north direct to Shakorev’s capital, where Annalisa was studying.
With this worrying escalation, Kalas asks the players to find his daughter and get her off-world as soon as possible. Her will pay a substantial fee (Cr 500,000) for her rescue with an additional Cr 50,000 up-front to cover any expenses the players may have in preparing for the rescue.
Considerations:
It is advisable that the players covertly land on the planet, in case anyone tries to steal the ship or gain passage off-world. Weapons and high-technology (eg. guns, air-rafts) should be kept concealed or alternative means obtained as it will most certainly draw the attention of the authorities. Note that anything that stands out as being more advanced than TL7 will stand out and become noticeable. The environment for the search is a large city, based on the lines of a large east European or Soviet city from the Terran 1980’s era; think large imposing apartment blocks, statues of the Shakorev’s leadership and a country at war. Military vehicles are a common sight and posters spout victorious propaganda. Vehicles are petroleum-based, electronics are limited to microcomputers and a very limited form of continental electronic communication.

Stop War – Image from wikimedia – Creative Commons Attribution 3.0 Unported license